Table of Contents

changelogs

about

this is a collection of changelogs from after the server released from the changelogs channel in their discord server

content

UPDATE 2.1 Junker and Death

UPDATE 2.1 Junker and Death

Additions:

  • Full rework of the junkfield and its bases
  • Addition of the Jido character
  • 5 new quests and reworks at Appolo
    • “Shield and sword” REWORK + RENAME
    • “Bloody vengeance” REWORK
    • “Reunion” NEW
    • “Little bird” [experimental] NEW
    • “Armaggedon” REWORK + RENAME
  • 1 new tutorial quest for the junkerfield
  • 1 new tutorial quest for the biopoints
  • Addition of Bosses GPS to the GPS
  • Addition of a new quest introducing the junkfield
  • Addition of medbays, biopoints and physical checkpoints
  • Addition of stuff and money loss at death
  • New experimental shaders were added adding blue stars in the sky

Reworks:

  • Quest menu full new aesthetic
  • New health/oxygen/shield bars
  • Visual changes in Appolo base
  • Slightly reworked terraforiming around lower parts of O'neill to prevent void deaths
  • Injecters not unlocked are not purchasable in the shops to prevent mistakes
  • New HUD

Removal:

  • Quest: Preventive measure

PATCH 2.0.1.1

PATCH 2.0.1.1

Reworks:

  • “Big problem big solution”: moved the area where you have to kill the neuro-optical drones away from the base in a new dedicated area
  • Added a GPS to get to this location
  • The market area of Appolo is now safe without any of the drones
  • Added the GPS Database type in the holograms to know which type of datas you will download

Bug fix:

  • General bug fixing on the new GPS update (special thanks to WinWinner for taking the time to test everything <3)

Additions:

  • Added crystals and material shops in the GPS, unlocked by finding the appropriate GPS Database
  • Added the unlocked destinations in the GPS Database when already bought

UPDATE GPS 2.0.1

UPDATE GPS 2.0.1

Reworks:

  • Rework of the GPS in the starlinker
    • You now have access to: bases, speeders, quantum, mines, crystals and materials shops GPS locations
    • All locations will be locked by default
  • Rework of the crystal sellers, relocated to the nearest bases with a GPS database to the next crystal area
    • Small aesthetic additions to crystal sellers to make them more identifiable
  • Rework of the quest “The war sinew” tutorial of the crystal areas

Additions:

  • Addition of GPS databases
    • When arriving near a GPS database, click on it to download new GPS locations datas and unlock them
  • Addition of “Data recovery” tutorial quest near the O'neill base

PATCH - SERVER VERSION: 2.0.0.3

PATCH - SERVER VERSION: 2.0.0.3

Additions:

  • You have now access to the /store, which is a mini ingame wiki on how to use all the perks of the ranks
  • Small additions of basic commands on the /help

Bug fix:

  • The speeder tech tree does not take skills points anymore
  • You can now take oxygen damages again
  • Fixed dodge point, each point is now a 1% more chance of dodging a damage
  • Damaging grappling now works
  • Fixed “Heavy Armor” not being heavy at all
  • You won't fire anymore when interacting with an upgrader or a recycler
  • Singularity boss room had an exploit where you could stay on a block without being engaged by the boss
  • Fixed Cryomagnizer boss minions not attacking you

Rework:

  • “Exploding grappling” skill was replaced with 50dmgs grappling
  • Damaging grappling was replaced with 25dmgs grappling

Game balance:

  • All mobs speed were increased to be slightly higher than a normal player walking speed

Discord:

  • You can now react to changelogs

Disclaimer: Only the biggest problems/reworks/feature changes are mentioned here, many of them are not written down to keep the message clean

PATCH - SERVER VERSION: 2.0.0.2

PATCH - SERVER VERSION: 2.0.0.2

Rework:

  • Ship supplies are now earnable with a GUI, with a visible cooldown and to prevent botclick issues
  • Small rework of The End? quest with repositioning of one of the computers
  • Rework of bases discovery cinematics to prevent being dropped into the void of space and die
  • Increased “The End?” timer to finish the race by 2 seconds

Bug fix

  • Fix for premium fast travel getting vanished
  • Crystals area duplication bug for extractors fixed

Additions:

  • Message to invite players to the discord every 30 minutes

Disclaimer: Only the biggest problems/reworks/feature changes are mentioned here, many of them are not written down to keep the message clean

PATCH Radio quest 1.1 - SERVER VERSION: 2.0.0.1

PATCH Radio quest 1.1 - SERVER VERSION: 2.0.0.1

Changes:

  • Optimisation through the config of the radio quests to make dev more mentally sane
  • General verification of all NPC coordinates to not spawn in weird places
  • Position of locations updated to be positioned in the centre of the location
  • Recheck of all the NPC coordinates corresponding to location coordinates
  • Addition of the “Tip” describing what the location looks like and to help you to go there if the place is hard to find
  • Addition to the “Rescue” objective telling you that the NPC can be hidden in unusual places
  • Fix of the “Radioactif battery” with wrong name and wrong item ID in the quest
  • The “Restart” objective has been deleted for bug with the plugin thinking you have activated an unactivated lever
  • Modification of all variables names which should fix a lot of the issues

Dev Playtesting went globally fine, a lot of the encountered issues should be fixed

This should help for some of the recently encountered bugs, we know these quests are not stable, if you encounter any bug report it to us a.s.a.p

Disclaimer: Only the biggest problems/reworks/feature changes are mentioned here, many of them are not written down to keep the message clean

FOUNDATION UPDATE-REOPENING

FOUNDATION UPDATE-REOPENING

Reworks :

  • Rework of the armours system to fit the new tech tree
  • Rework of Oneill and Hilton bases, Quark is now a city, multiple surroundings of bases re-terraformed
  • Rework of multiple main quests
  • Rework of the starlinker menu, it is now clearer and have more sub-menus, you can now manage all your cosmetics and bombs in it
  • Rework of recyclers, and selling values increased
  • Rework of upgrade tables, they are now more clear and more obvious
  • Full rework of Quark for future update, it now became a full sized city
  • Rework of the online store, now buy : Crates, Pets, Bombs and Ranks !
  • Rework of Europa and Graydon Corp regions, they now are more “biome-ish” with textures variations on asteroids
  • Rework of crystals area, extractors now automatically level up when you kill the inhibitors to be more smooth, they can only get up to level 3
  • Mobs around extractors are supposedly harder to fight, no more “turning around” method
  • Rework of the spaceship, the spaceship item does not exist anymore. You will have to summon them in a “speeder bay” available at each bases. You will have a limited range to use them but it will be up-gradable. You will also have a temporary activable speed boost in speeders
  • Rework of fast travel animation
  • Multiple rework of 3d models and textures
  • Grappling now have a real rope
  • Rpack optimisation and error fix
  • Directional jumpboost

Additions :

  • Addition of 6 tutorial scenarised quests for each aspect of the game
  • Addition of Exarche3 fast travel point
  • Addition of 6 Bosses, and earn unique mods for your weapons with special effects like freezing or burning mobs around etc… Upgrade these mods by doing the boss again to earn Boss parts and craft upgraded version of them on upgrade tables
  • Addition of the “defence points” we earned, they will completely remove 1 damage from each damages taken
  • Addition of “bars” and removal of the scoreboard, different stats will now display as bars on your UI
  • Addition of new places : “mines”, get each of the 4 materials to one of them. You will have to craft them with multiple ingredients in the different refineries
  • Addition of the “skill tree”, no more gauges etcs, you now manages everything via a 3 branches skill tree with unique specs. Get specialised in of the 3 branches :

Berserker, Hunter or Traveller

  • Added contextual music, when fighting, when in bases, when exploring. Up to 6 in-game music to discover
  • Added title when entering bases and locations, earn Xp by doing so
  • Added random quests system, earn some gear and Xp by completing them. 3 level available : easy, medium and hard. Discover them by doing the mission in Appolo near the Radio block. This is the first iteration, it will evolve and get more complex with time with new possible chains of actions.
  • Addition of 30 unique locations through the asteroid field with random chests inside them. They will be the base of random quests
  • Added a level 31, extremely hard to get only for our most determinate players (experimental)
  • Mods are now all up-gradable
  • Melee weapons are now all up-gradable
  • New set of mods the “tinkered mods” in random quests rewards

Game balance : We decided to make the server less “linear”, you will have to farm more, this will be increased with future updates and unique mods you will have to seek everywhere in the asteroid field

  • No more mods earned at the end of quests, only skills points and xp. Except in some cases
  • It got harder to level up, you will have to farm more ore use the different activities available
  • All the base movements were nerfed to fit the new skill tree system
  • No more natural regeneration apart from tech tree skill. You will have to use and unlock injectors

Server side :

  • Optimisation of databases organisation
  • Everything is now MySQL-sided, no more local storage

Removals :

  • Removal of cosmetics shops

UPDATE 1.0.3 “Personal Ship Update” 🚀

UPDATE 1.0.3 “Personal Ship Update” 🚀

Hello everyone, we are happy to publish this update with a highly asked feature : a personal ship

The personal ship is a place where you can rest during your spatial adventures

You can access it via the Starlinker and all the points of Fast Travel

It contains :

  • An upgradable BANK where you can store money and items
  • An Oxygen Pod where you can get 3 free Oxygen every 15 minutes
  • An Injector Pod where you can get 3 free Injector +30HP every 15 minutes
  • A Recycler to easily sell your items
  • An Upgrader to easily upgrade your weapons
  • A Supply Seller to get all the stuff you need to survive in space
  • And a Ship appearance interface where you can choose the skin of your personal ship

As said right above we also added a variety of interiors variations fully cosmetic and EULA compliant Skins list :

  • “Adventurer”
  • “Confidence”
  • “Paradise”
  • “Tranquility”
  • “The Invincible”
  • “Ceres”
  • “Yatch”
  • “The Emperor”

Bug fixes Map changes Grammatical corrections

UPDATE 1.0.2.0 “The Melee Update” ⚔️

UPDATE 1.0.2.0 “The Melee Update” ⚔️

Hello everyone, we are happy to publish this update with a highly asked feature : the melee weapons

Each of these weapons have special abilities usable in PvE, and all of them have their own 3D model/texture

5 new melee weapons have been introduced into the game :

  • “Tornado” a laser Katana with a forward dash dealing damages around
  • “Regicide” a sword that launches micro-grenades
  • “Starbreaker” an hammer that breaks the ground and deals ground damages forward
  • “Blazefury” a machete that ignites and deals damages on enemies around
  • “Valkyrie” an axe that makes you jump and hit strongly the ground doing circle damages

You can buy them in every weapon store

The Systems Manager have been integrated to the Starlinker so there is only 1 single menu, easier to understand and to use

In the Starlinker you will now find :

  • A daily reward with classic useful stuff and store cosmetic to win, see you everyday and good luck to you!
  • Achievements that you can complete, a new content for you to do and discover some of the secrets of the server
  • And players stats** so you can have a more global vision of your progression
  • Moreover, the quest list have been reworked and is now simpler and faster to use with submenus directly integrated in it

Changes :

  • Ressourepack update
  • Balances
  • Bug fixes

PATCH 1.0.1.1

PATCH 1.0.1.1

The server is having memory issues right now, we are doing our best to figure out what's wrong without any effect on your progression. Sorry for the inconvenience

  • Recoil balance of the weapon Chancellor
  • Fix of the recoils of the weapons (the shots had sometimes a little offset from where you were aiming)
  • Oxygenated region added in the last part of the tutorial
  • Addition of a melee weapon at the end of the tutorial / +32 Electric loader / + 32 Ballistic loader
  • Fix of the old weapons names showing up in the quests rewards
  • Changed all the hopper to slabs in the 110 airlocks/SAS
  • Had an issue where the player went too fast in the tutorial and wasnt detected at the different locations he needed to go, has been fixed

UPDATE 1.0.1

UPDATE 1.0.1

  • A full new tutorial has been made, clearer, faster, more ergonomic and able to receive more players at once. Should be less confusing for everybody!

UPDATE 1.0.0

UPDATE 1.0.0

The weapon system has entirely been remade

There are now only 11 weapons with extremely explicit type of gameplay

  • The canon pistol
  • The classical pistol
  • The automatic riffle
  • The semi-automatic riffle
  • The burst riffle
  • The slow pump
  • The automatic pump
  • The quick sniper
  • The heavy sniper

Each weapons has it's own mods, some mods are compatible between a whole category of weapons (ex: Riffles mods, Sniper mods)

Old weapons are not functional anymore, it's up to you to decide whether you want to keep them or not. You can buy the new weapons to try them out for 500P at weapons shops or via the command /weaponstore. The command will be usable from now to the 11th of May. After you will have to physically go to the shops

Old mods are also not functional anymore, you can sell all the old stuff (weapons & mods) on recycler and buy new weapons mods at the mods shops all around the map

Quest drops have also been updated, new players will get new attachments, if you want a reset of your account you will have to ask us for now since there are now options available to do so by yourself.

Thanks for all your feedbacks that allowed to create this new more clear and efficient weapon system Bugs may appear so don't hesitate to report them to us

stellar_edge/changelog.txt · Last modified: 2023/10/08 22:52 by 127.0.0.1
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